Developing Leaf

Leaf is an exploration driven action adventure game that doesn't hold your hand. You're on a quest to stabilize two parallell worlds. On your adventure you stumble across hidden weapons, spells and special items that might help you overcome the odds.

Screenshot of Leaf

I wanted to create an immersive experience where the player had to think for themselves. The game doesn't hold the players hand and was supposed to be a breath of fresh air compared to modern adventure games where the game constantly points towards the next goal.

The game starts up giving the player the end goal and expects the player to explore to figure out how to achieve it.

Leaf was released on Steam 11th of april, 2019.